Professional Summary: This expert witness has over 30 years of technical management experience running game development companies, with an unmatched 17 years of management experience in Internet gaming. He has hands-on technical and creative experience in all genres of game development, including console, PC retail and download, online, mobile and dedicated electronic. He has expertise in developing comprehensive business plans, with application toward raising investment capital, either through IPO or private equity investment. This expert witness is recognized as an industry expert in online gaming by numerous trade conferences, including Digital Hollywood, iMedia Breakthrough, GDC, CES, Gamer Technology Conference, Casual Game Conference, Advertising in Games conference, DMEXPO, VNU Digital Marketing conference, National Cable Show. He has experience in dealing with broadcast and print media, including CNBC, ABC Eyewitness News, CNN, Good Morning Atlanta, The Today Show and various consumer and trade publications. He personally developed video game software products generating career retail sales in excess of $350 million.
This expert witness developed strategy and business plan for the Casual Games Network(CGN), Skyworks’ initiative applying dynamic in-game advertising to online casual games, partnering with Massive Incorporated. He consulted for RCA David Sarnoff Research Labs (1986-1987) on entertainment applications of Digital Video Interactive (DVI), the first technology to store digital full-motion video on a CDROM. He designed & programmed Atari 2600 adaptation of hit arcade game Donkey Kong, 1982 wholesale revenues in excess of $100 million on 4 million units. He conceived, designed and developed Bankshot, an innovative electronic pool game marketed by Parker Brothers, named “10 Best Games of 1980,” Omni Magazine. He back-engineered Atari 2600 game system in1980, creating one of the first third party 2600-compatible game cartridges - SpaceJockey. He is an expert in video game history, serving on the Advisory Board of the Video Game History Museum (www.vgh.museum.org).
He has performed as a Legal Expert Witness in numerous cases involving patents, intellectual property, video games and software development for clients including Konami Entertainment, Nintendo of America, NCR, Taito and Activision. |
Additional Information: Education:
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•B.S., Electrical Engineering, Eta Kappa Nu Honors
Litigation Support Experience:
•Claim construction
•Infringement analysis, including source code analysis
•Prior art search
•Prior art combinations
•Obviousness analysis (motivations to combine)
•Patent eligibility (Alice)
•Enabling description (112)
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